CoTTR: Expanded Edition Devlog - Dec 23


Dear weary travelers, I hope you're faring well.

The editing of the Expanded Edition is continuing, but as with many things, the pace tends to slow after the initial rush of excitement.

That is why Ze has started working on the immersive sound design for the game. It's likely easier to show than tell about it in this case, so take a look at the sneak peek.  

Nim is also putting their fuzzy mittens on more artworks, the total touched-up pieces are sitting somewhere around 12? Much higher than what we promised in the campaign. And they're itching to do something original for some of the new scenes we've added. But it may be too spicy to just spoil in an update, so you may have to wait until the new edition is released to feast thine eyes upon it. *Wink wink*

New fans and supporters keep trickling in to our discord, which is sitting around 280 members now, with 40 some online at a time. Our ko-fi and patreon aren't going to pay our rent by themselves quite yet, but let me tell you, it feels a bit surreal to have people throw their money at you for just doing something you really love. Creating your own world is so sumptuous an act that I think I should be the one who has to pay for it, not the other way around! 

If you feel the touch of Waters in your veins, if you hear the Seas call your unpronounceable name, then dive into the realm of Square Weasel. 

Don't worry, we're not as dramatic as all that. Generally, we lurk, we post the occasional funny cat memes, we discuss our mutual infatuation with mysterious, white-haired companions, and sometimes we play Elden Ring co-op, which is a whole thing. 

Take care of yourselves out there, wherever you are, until the next update.

Ze

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